Background and history « Muuvit

Muuvit live:
Total kilometers: 3 452 194
background-history
info

Benefits of physical activity on cognition

Physical activity has benefits for cognitive skills such as observation, verbal and mathematical skills, IQ and memory.

Some findings about the link between exercise and school results:

  • Physical condition is linked to success at school. (Welk et al. 2010)
  • Active children have lower stress levels during the school day. (Lambiase et al. 2010)
  • Physically active pupils are more successful at school, get along well with others and have a better awareness of their own health. Active pupils also plan to continue their studies in high school and university more often than their passive peers. (Kantomaa 2010)
  • Physical activity effects memory, concentration and energy levels. (Hillman et al. 2008 and Coe et al. 2006)
  • Physical activity before school lifts the energy level to better receive learning (Hulley et al. 2008)
  • Physical activity and cognitive functions a have significant positive relationship (Sibley & Etnier, meta analysis 2003)
  • Physical activity has a positive influence on self-esteem (Tremblay et al. 2000)

Read also the recommendation „Physical Activity and Young People“ by the WHO (.pdf)

 

info

Playing, interactivity and the learning process

Playful and interactive elements have many functions in the learning process. They can support intelligence, the ability to concentrate, creativity, motivation, lingual development and motor coordination.

Playing and interactivity can help pupils to stay focused and increase willingness to expend effort, especially in phases where ability to concentrate is down.

 

info

Learning and moving in the spirit of Muuvit!

Muuvit Adventure is a fun and easy-to-use learning platform that teachers can use to support a healthy lifestyle among their pupils, while enriching their work as educators. The online learning environment consists of information about travel destinations, quizzes, small lists of vocabulary, educational games and easy exercise tips.

Did you know

Video games are often strongly criticized as making children passive. But according to a listing by CNBC, six movement-based games, like Wii Fit and Guitar Hero, are currently among this generation’s top ten favourites. There is even a national programme called Health Games Research with headquarters at the University of California, Santa Barbara.

info

Childhood obesity is a serious health challenge

According to the WHO, childhood obesity is one of the most serious public health challenges of the 21st century. Overweight children are also likely to become overweight adults. Diabetes, high risk of cardiovascular illnesses and low self-esteem are just a few examples of problems that flow on from obesity.

Muuvit was developed to fight against increasing obesity in children. A study carried out in Finland pointed out that children continued to be more active even three months after taking part in the Muuvit Adventure.

Read more on the Childhood Obesity page of the World Health Organization WHO.

Background and short history

Muuvit is based on the work of an independent association called Nuori Suomi ry (Young Finland Association), which has been promoting healthy lifestyles for Finnish children for over 20 years. The initial version of Muuvit has been running in schools in Finland since 2000.

Founded at the beginning of 2011, Muuvit Health and Learning Oy Ltd. is in charge of the international operations and partnerships of Muuvit. Our mission is to make healthy living  easily accessible and fun.

A short history of Muuvit

  • Originally developed in Finland, Muuvit has been running in Finnish schools since 2000.
  • Over 1.7 million children have been participating Muuvit ever since.
  • Nov 2009: the first Muuvit pilot project starts in Germany.
  • Jan 2010: the first simultaneous adventure in three countries begins with schools from Helsinki, Munich and Zürich.
  • May 2010: Muuvit wins the internalization prize of Tekes, the Finnish Funding Agency for Technology and Innovation.
  • Sep 2010: the World Heart Federation and UEFA comes on board. They have been supporting Muuvit as partners ever since.
  • Oct 2010: in Hamburg and Zurich 14 local and regional programmes are integrated into Muuvit. The story of “Muuvit Programmes” begins.
  • Nov 2010: the German version of Muuvit becomes accessible to the general public.
  • Nov 2010-Mar 2011: 16,000 children take part in the German Muuvit – in the first five months.
  • Jan 2011: the first Austrian schools enter the adventure.
  • Mar 2011: Muuvit Health and Learning Oy Ltd. is founded.
  • Autumn 2011: Muuvit starts with a new adventure platform, a brand-new design and a new mascot.
  • Sep 2011: The English version of the adventure goes live.